A difficult but fair game will have tight controls and consistency. While I of course haven't played the game, from what I've seen and heard from the game, it is definitely unfair. This game is not for crybabies who blame the controls for their shortcomings. If you're not prepared for that, stay away from this game and play something easy. Any failure that you encounter in this game will be entirely your own fault, and recklessness/disregard for your surroundings will result in failure. Nothing about this game is unfair, and the controls are absolutely perfect. The people who are saying those things are nothing more than pouty children who lack the attention span and the basic intellect required to navigate simple obstacles. Originally posted by GameHero152:the majority of that difficulty being attributed to unfair level design and controls I'm not judging you, I understand that not everybody likes unreasonably-difficult games, I'm just saying that you have to like a challenge to really enjoy this game (or at least be able to push past the rage and win anyways, even if you don't like the challenge) I still recommend it, it's cheap, fun (if you've got patience) and a great experience (at least it was for me,) but what happens when you win honestly doesn't really equate to much of anything compared to the sense of pride you feel the first time you beat it, if you do. Anyways, if you don't feel like it'd be worth winning just to feel the accomplishment and pride that would go along with winning, that you'd need some great reward to make it worth it, then no. Sorry I went on a tangent there, but I've gotten into this game more than I thought I would when I bought it, and I've been trying to speedrun it a lot lately. The only case of truly bad design I've seen (and if I'm being perfectly honest it's really ♥♥♥♥♥♥) is right before the end of the game, at the tower, where you can softlock yourself and have to reset the run (however if you're careful it won't happen, it's only happened to me once so far out of the ~40 wins I have rn.) The game is difficult, but I wouldn't say it's poorly designed, the more I play it the more instances I see of a prop placed seemingly at random that in certain scenarios can affect your whole run.
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